I then click on my standalone window, and it now looks cross eyed. So I click on my editor again like I did previously, but this time does not work. All I have connected is a dvi to hdmi to a tv and the Vive. I've read that for some reason, the Vive is being viewed as another monitor. My game is still running in the standalone window and moving my hmd, makes my level orientate accordingly. 1 Posted by 5 years ago Compositor is not full screen I just randomly started getting this error. 101 subscribers Subscribe 11 Share 820 views 1 year ago Title, HTC Vive. Okay now I stop game and press vr preview again, this time I get compositor is not fullscreen and in my hmd, I see a red background with my base stations still visible. 3 Steam GamingJust enable the camera in your SteamVR settings, and in VR just. Head tracking, screen orientation and everything else works perfect till this point. I then move my cursor and click on my Unreal editor(not on the standalone vr preview window), and then it correctly displays my level in my hmd. Preview launches but my hmd still shows my VR blue vive screen(the blue one with planet and stars). Alle varemerker tilhører sine respektive eiere i USA og andre land. At first I get this status below and my vr compositor window is empty( but in my hmd it correctly displays the vive screen(the blue one with planet and stars) that allows me to view my base stations and access the steam vr control panel in vr) HTC VIVE Template (soon to be general VR template) Howdy there! We already have a few templates by other community members but I'll give it a go with one I'll leave open so we can kind of turn this into a community template GitHub Download.ġ13873-screenresolution.jpg 831×576 55.1 KB I’ve tried multiple ‘noob proof’ projects like: Unreal HTC VIVE Template :: SteamVR Developer Hardware General Discussions On occasion, instead of a red screen it will show the game environment, but does so as if the headset is still at 0,0,0, or sometimes it puts the game screen on the regular monitor instead of the HMD, which ends up with a view of the desktop instead. As soon as the game is maximized again it red screens once more. If you had googled 'compositor not available 400', a steamcommunity discussion would have popped up as the first hit, and the solution that worked for you is in fact. Clicking the fullscreen button winds up minimizing the game and returning me to the base SteamVR menu with the night sky around you. In NVIDIA control panel if you right click on the monitor it has an option to 'make primary.' I would assume other cards have similar ability, though I dont know specifically how. Every time I package and cook a project and put it on my vive, I get the red screen in the vive and the warning on SteamVR that the compositor needs to be fullscreen.
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